Soap Magic

Description
Soap magic allows the user to generate and manipulate soap. The user can use their magic without the need of a grimiore but to use spells their grimiore must be open.

Spells
Creation Magic  Soap Magic: Soapy Dance (T4)

​​​​​​Description: The caster generates soap on their feet, allowing them to move around faster and as if they were skating on ice, leaving a trail of slippery soap behind them. Can also skate on soap bubbles and not pop them.

(Upgrade 1) Soap Magic: Soapy Glide (T3) In addition to the above, the Caster may also toggle ‘Gliding’ on or off at will. ‘Gliding’, while activated, will create a trail of stationary soap bubbles at the casters feet that have no special effects besides being stationary. The caster may also toggle Gliding on for one foot and off for the other if they like.

Healing Magic Soap Recovery Magic: Soothing Bubbles (T4)

Description: The Caster sends out a cloud of bubbles that, once popped, heal those within a couple feet of the bubble (The soap bubbles are made out of healing soap). Not much healing per bubble but lots of bubbles but enemies can pop them to waste it.

Creation Magic Soap Magic: Bubble Beam (T2)

Description: Caster can create a line of bubbles in a direction and when they are popped, they do some damage. Bubbles stay in place and the damage per bubble is not super high but it does zone people out and there are many bubbles.

Healing Magic  Soap Creation Recovery Magic: Reiki Coleoidea (T2)

Description: The caster covers their back in bubbles, creating a set of 8 tentacles, all being 1ft in diameter and 10ft in length. These tentacles are made from a base of a dense liquid soap, enough to be able to grab things. The tentacles are then covered in countless bubbles. The tentacles are able to combine and separate with each other, and the caster can manipulate their length, thickness, or density. (For example, combining 2 tentacles would give you 1 extra foot in diameter and 10 extra feet in length’s worth of dense liquid soap to freely densify, enlengthen, or thicken the tentacle however the caster likes.) The caster can also make the aforementioned countless bubbles heal those who come in contact with them over time. This property can be activated or deactivated at will, and it can be specified per tentacle. (Meaning 4 tentacles could be healing but the other 4 aren’t.)